Building regulations

In Order to set up a connected and suitable map we have to limitate the buildstyles. For requests or exeptions ask the admins and wait for a reply.

Possible buildstyles are:

 * 1) Prehistoric settlements, native tribes and primitive civilisations.
 * 2) Ancient cultures and ancient technology with all its pros and cons.
 * 3) Medieval times and medieval technology exept the invention of gunpowder in order to allow traditional defensive architecture (eg. castles).
 * 4) Parts of baroque and renaissance architecture.
 * 5) Fantasy as long as you are able to present a good explanation for its existence ("magic" is a bad explanation)

What we prohibit:

 * 1) Massive ironproduction.
 * 2) Trains and railroads.
 * 3) References to the real world (counts for lore and civilisations, not for names)
 * 4) extreme fantasy like flying islands, absolutely impossible or illogical architecture or trying to explain forbidden things with magic.
 * 5) Invincible cultures or characters.
 * 6) Massive terraforming, you should use what the world offers you. Dont build structures that does not fit there. Small changes are allowed as long as it looks suitable.
 * 7) Deforestation without reason. Cut the trees which disturb you, try to save as much of the forests you can.

When you pass the trial-state, you can start building by submitting a projectplan. To avoid clusterfucking explore the world, search for a fitting spot and mark, write down or collect samplepictures for your project and ask an admin if you can start.

Starting projects without a permission leads to the removal of the project and a warning. Improvements or small constructions such as single huts are not affected by the regulation and must not be allowed.

The construction of a large project by building many small buildings for which one does not need permission leads to remove all the buildings of the region!